Dalia is a dying cleaner.
Demise cleansing, as we understand it, is the method of sanitizing and tidying the areas the place other folks take their ultimate breaths, occasionally lengthy after their our bodies have begun to decompose. It’s a task right here on Earth within the 12 months 2025, however Dalia’s model of dying cleansing takes position at the rings of Saturn in long run stuffed with house commute, interplanetary colonization and devastating illness outbreaks. On this state of affairs, dying cleansing comes to spraying chemical substances over bulging piles of otherworldly contamination and fending off their protection mechanisms, which will motive fires, explosions and electric interference. Dalia learns from the alien subject material as she cleans, harvesting fruit from fungal mounds to create new choices for her sprayer. She additionally listens to the ultimate phrases of the lifeless.
Ambrosia Sky is the primary recreation from impartial studio Comfortable Rains and its tale trailer landed on Wednesday. In Ambrosia Sky, Dalia is cleansing the Cluster, an agricultural outpost on Saturn’s rings that collapsed when a mysterious organic drive subsumed the colony and its other folks. Additionally it is Dalia’s former house.
As a Scarab with The Ambrosia Challenge, her activity is to filter the alien fungus, analysis its origins and carry out Demise Rites at the corpses she encounters. Scarabs function within the shadowy areas between science and mysticism, and The Ambrosia Challenge’s purpose is to find a remedy for mortality a few of the stars. Demise Rites contain listening to the deceased consumer’s Final Will and cremating their frame with specialised spores, including their DNA to The Ambrosia Challenge for additional analysis. It’s a ritualistic acknowledgement of an individual’s lifestyles up to their dying, and those small ceremonies are simply as important in Ambrosia Sky as the sport’s first-person cleansing mechanics.
“I in reality let myself and our crew discover extra mythological or fantastical components, and even folkloric components, as a result of I believe there is most effective such a lot we will find out about outer house,” Comfortable Rains narrative director Kaitlin Tremblay advised Engadget. “[Also] there are issues that we all know concretely about dying, however there is such a lot about it we do not know. I believe it is the identical more or less attention-grabbing liminal house. What don’t we all know, and the way can we inform tales and check out to convenience ourselves and cope with that? That if truth be told makes my emblem of sci-fi and my manner on dying in reality equivalent.”
Ambrosia Sky is an investigation of the universe and mortality alike, within the type of a first-person, speculative-fiction cleansing sim on Saturn’s rings. It options zero-gravity scenes, crafting, apparatus upgrades and vintage FPS play, underpinned via a slowly unfurling tale of deadly crisis.
Comfortable Rains has been quietly operating on Ambrosia Sky since past due 2022 and officially introduced the sport in March 2025. The studio was once based via Tremblay — who was once narrative fashion designer on Watch Canine Legion and Grindstone, and lead creator of A Mortician’s Story and Seasonala Cemetery — and different business veterans from Bethesda, Ubisoft and indie groups.
Ambrosia Sky’s tale trailer includes a staticky, disembodied voice announcing, “Hello, Dalia. It’s me. After I die, I need a Scarab known as in. And I need it to be you.” It’s strangely heart-wrenching, for a two-minute teaser of a sci-fi clean-em-up.
“It is simply fair, proper?” Tremblay mentioned. “We’ve numerous feelings about dying, and our personal dying and the whole lot round it. A few of the ones feelings comprise brightness and a few of them comprise darkness, and each are similarly legitimate. Each can exist on the identical time.”
Demise is a standard customer in Tremblay’s writing. Particularly, A Mortician’s Story is an acclaimed presentation of the industry of mortality, and Seasonala Cemetery is a meditative enjoy about spending time in a graveyard. In a devlog access on June 10, Tremblay when compared the mortality perspective in Ambrosia Sky to that of A Mortician’s Story, writing, “With Ambrosia Sky, we needed to be able to discover how we really feel about our personal dying, somewhat than the dying of our family members.”
I used to be struck via this difference once I first learn it, and since I am additionally ate up via ideas of my very own inescapable expiration, I requested Tremblay for extra. They mentioned the next:
“This is specifically the manner I am taking for the Demise Rituals. The Demise Rituals are while you to find the ones people on this planet and also you pattern their DNA for the challenge, however you are additionally taking note of their recorded Final Wills. I in reality sought after the ones to be a second to let the characters communicate authentically about what their dying if truth be told way to them. As a result of I think like in my paintings and in such a lot of different video games, it is steadily about how we really feel about dying, or our grief or our mourning procedure.
“I believe that is most certainly a symptom of post-pandemic mind and aging, however I’m pondering much more about what does my dying if truth be told imply to me, and attempting to sit down with it in some way that does not stay me up till 4AM. So I believe that is in reality that more or less manner. All of us most certainly take into accounts our personal dying and other folks have numerous emotions on their very own doable dying, and so I sought after to offer voice to that, and feature this house to speak via and paintings via a few of the ones feelings.”
And clear up large tendrils of neon fungus, after all.
Ambrosia Sky is being evolved and revealed via Comfortable Rains, and it is because of pop out “quickly.” A demo is to be had now on Steam.